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MercenariesMercenaries are NPCs for hire that will aid adventurers in their heroic endeavors. Their levels and abilities will scale appropriately and they will think and act for themselves with limited player guidance. They are designed for extra support or extra muscle in PvE encounters.Unlike player pets, these NPCs are not directly controllable by players, though the player can give them general orders. They function like a normal party member including taking up a group slot and taking a share of the experience.Mercenary Liaisons can be found in the Plane of Knowledge as well as all starting cities and will allow you to hire mercenaries based on their race. The Liaisons within the Plane of Knowledge will allow you to hire mercenaries of any player race. These merchants can be found using the Find ability.Before purchasing a mercenary be sure to read the descriptions, cost value, and restrictions.
On this page, you will find a list of various types of mercenaries and minimal, very generalized details about how to obtain them. This page is intended as a quick-access list. These are the easy-to-hire mercenaries that were introduced when the mercenary feature launched with Age of Discovery. This will allow you to select a Mercenary from your collection. These must be Mercenaries for whom you have unlocked the Hire Anywhere ability. Mishap Chance Edit. At the bottom of the Mission window on the right is Mishap Chance. EverQuest 2 Wiki is a FANDOM Games Community.
There are different levels and tiers available. Some mercenaries may not available until you have completed certain content but there are some apprentice and journeyman ones available to all.Mercenares have a one-time hire cost and an upkeep cost that is charged every 15 minutes.
The hire cost is usually much higher than the upkeep cost.There are two classes of Mercenaries available - Tank and Healer. Healer Mercenary: Healer mercenaries prefer to heal and buff their owner and others in the group rather than engage directly in combat.
These mercenaries can also resurrect players upon death. Tank Mercenary: Tank mercenaries prefer to melee. They will taunt if it is set to the main tank role. Though it will still attack and behave as a secondary tank if it is not set as main tank.If your group has someone with the puller role, mercenaries will only assist them when they and any NPCs chasing them are near camp. Any mercenary owned by the puller will stay back with the group.Like pets, mercenaries will not aggro NPCs on their own.Assist Mode: Mercenaries have an Assist Mode with two options in the mercenary management window - 'Auto Assist' and 'Call Assist'. When 'Auto Assist' is engaged, mercenaries should behave exactly as before with respect to what targets they use for attacking/healing. Using a tank mercenary with 'Auto Assist' disabled, the merc will wait for the 'Call Assist' button to be pressed before engaging any targets.
When the 'Call Assist' button is pressed, all targets currently on the group enemy list (that are in his awareness range) will be added as valid targets and he will begin attacking using the normal AI for determining targets. Using a healer mercenary with 'Auto Assist' disabled, the merc will behave normally except you can press the 'Call Assist' button to override normal rules for not healing pullers. If a puller is in the awareness range of the healer merc when 'Call Assist' is pressed, it will have a 3 second window where it can drop a heal on them. Commands: - /mercassist on - Turns on mercenary auto-assist mode. /mercassist off - Turns off mercenary auto-assist mode. /mercassist - Calls for assist when your mercenary is not in auto-assist mode.Mercenaries can be suspended like a pet, though they will remain suspended forever or until you dismiss them. Mercenaries will be suspended automatically when entering most raid zones.
They must also be suspended before you join a raid.If your mercenary dies, it can be revived after five minutes with an additional upkeep charge.Some mercenaries may not think your gold is worth them risking their life. Those with higher confidence in themselves will cost more money. Mercenary FAQ (Compiled using notes from Community Member Kozvar and the EQ Team – Development, Community, Quality Assurance, and Customer Service)Where can I hire these mercenaries?Plane of Knowledge and starting cities will have mercenary liaisons.Can I hire a mercenary to use alongside Jobaner?Yes, you can have a pet and a mercenary up at the same time.So we can have two pets at once now?Not exactly.a mercenary is not a pet. It's a mercenary.What classes can I hire as mercenaries?Currently, only tank and healer mercenaries are available. More might be available as time goes on (like DPS or CC mercenaries).Do the healer mercenaries heal pets?Yes, it can heal a pet.Are mercenaries restricted to Seeds of Destruction zones?No, you can use them anywhere (except in raids), though they will require the SoD expansion to purchase.Wait, I have to pay these things money?Yes, they will have a specific initial 'hire' fee, and then a different 'upkeep' fee that will have to be paid every 15 minutes.
This is why coin is weightless now, so you can carry plenty of it around to pay the upkeep for your mercenary.Will they count toward the requirements for tasks/missions?Yes, they do for most.What are the healer stances?Balanced: The healer will buff your party and heal any incoming damage with a balance between mana efficiency and effectiveness.Efficient: Same as balanced except chooses heals based mostly on mana efficiency (might even let you die). Designed to be used in groups with other damage mitigation sources.Reactive: Same as balanced except chooses heals based mostly on damage rate. Less likely to let you die, but more likely to run out of mana before the combat is over.
Use in emergencies.What are the tank stances?Aggressive: When set to the main tank group role, the tank merc will attempt to get aggro from all hostile NPCs in its awareness radius. It will use taunt, offensive and defensive abilities as necessary. When not set to the main tank role, the tank merc will behave in a secondary tanking role, getting aggro from NPCs not yet attacking the main tank (if there is one). The merc will not use taunts while it is not the main tank.How does the puller group role affect mercenary behavior?When you have a puller in the group, mercenaries will not react to the puller or anything targeting the puller until they are within 50 feet of “camp”. Camp is a location that is roughly in the center of your group (not counting players that are more than 200 feet away). Also, any mercenary owned by the current puller will follow other group members rather than its owner, or if there are no other group members will stay where it is.Will a tank mercenary be subject to the same rules as my pet (i.e., will it be able to hold aggro over a PC in melee range of the mob)?No, the mercenaries hold aggro over a PC in melee range, unlike pets.Can I give the mercenary summoned gear?No, you cannot gear the mercenaries.Can the healer mercenary rez me if I die?Yes, assuming the mercenary does not die as well.
.CostA mercenary's purchase price varies by level. This is a large upfront fee the first time you acquire that mercenary. The mercenary will then charge you an upkeep fee every 30 minutes; this amount also is increased as you level up.Like any group member, mercenaries take their cut of experience, but they do not take coin (aside from the upkeep) or loot items. If you do not have enough money on you to cover their upkeep, they will leave your service.If you are changing mercenaries you will have to pay the new mercenary their hiring fee, even if you have hired them in the past.
MechanicsA mercenary's icon will show their archetype and hailing them will tell you their class. Available types are Tanks, Healers, Melee DPS, Caster DPS, and Support mercenaries. Healers have a chance of actually rezzing you!You can manage your merc's appearance clothing via your persona window. Add any armor you want to your mercenary to display, but remember that they will get no additional benefit from it. It's akin to equipping a mannequin; the armor will remain with you.The suspend timer is 2 minutes.
If you suspend your merc (or they die), you'll have to wait 2 minutes to unsuspend/resume them. (Update: This timer has been reduced to one minute). When a merc dies he becomes suspended. You can resume him from the mercenary window in your persona or you can type /merc resume.
![Everquest 2 mercenary personal avatar Everquest 2 mercenary personal avatar](http://zam.zamimg.com/images/2/6/267f36c322498cbb787d1009d5afb85f.png)
You cannot unsuspend a mercenary in combat.A mercenary will lose confidence, panic and suffer from a stat decrease if you don't keep them healed. Mercenary Slash Commands. /merc ranged. /merc melee. /merc resume (unsuspends the merc). /mercname.
/merc attack. /merc backoff. /togglemerc (this will toggle the merc window on and off). /clignoremercchatter true false - toggles mercenary group chat on and off.Merc Choices.
If you see one mercenary hanging around, there's likely more nearby. It is possible to sneak into other cities and hire their mercenaries. The mercenaries from cities of opposing alignment to you will appear in either Qeynos or Freeport once hired, but Elite mercenaries will not (you would have to find them again out in the world if you dismissed them).
Qeynos & Freeport Dens. Freeport: East Freeport, Seafarer's Roost; on the harbor side is a staircase leading down. Marketplace MercenariesMercenary bundles are available on the in-game store. You can purchase an Archon or Martial Mercenary Crate with bundles of one, three or seven available. Each unpacks with one random common, uncommon, or rare mercenary and a chance at an ultra rare merc.IMPORTANT NOTE: The crates are tradable, but the Mercenary Coins are NO-TRADE.
If you don't like the mercenary you can sell it for.Exploring the within the Qeynos ( 800, -253, 50 ) Copy or Freeport ( -240, -273, -11 ) Copy mercenary den locales will let you see all the mercenaries currently available, but you cannot examine them until you unlock them. Pricing varies by level; noted below is the level 80+ cost.QualityClassNameHireSalarySell-off StatusCommonMonkClot BloodreaverClik-Clank Mnk 4000 statusCommonInquisitorDar Qal, Man-o-WarGeldia HammerwindDecanus Nok BrinloyGonok ShieldmaulBishop Ciranok Bloodtalon2p statusUncommonMonkToggs the EnforcerZelza Honeyjab2p statusUncommonInquisitorTyfon TartaronPriestess Klodae Cer'UleArchon Maia2p statusRareMonkSolovor Gordd, The Titan Fist5p statusRareInquisitorThe Sublime Blade-VicarVeldra Kradane, the Lost5p statusUltra RareFallen PaladinKarastra Vilehex10000000 statusElite Mercenaries. Perrin (Elite Merc) in Withered LandsElite mercenaries are rare, expensive and more powerful. Note that they despawn for a while from the world when hired so there will be gaps between players being able to find them. These mercenaries are much more expensive then normal mercenaries (reported costs are 30p to hire and 3p every 30 minutes for upkeep - UPDATE: on July 9, 2013 we noticed that elite merc upkeep is now only 50 gold for a level 90+ character).
The elite mercs are hybrid type classes. These mercenaries are estimated to have a reset timer of 3-4 days once one is hired. Update: July 31, 2015 the hiring fee for elite mercs at level 90+ is 5 plat, and the upkeep fee is 50 gold every 30 minutes real time. This scales for lower levels, and around level 40 is 2 plat to hire and 20 gold upkeep every 30 minutes.
Nayad Brigand/Wizard - found in Stonebrunt Highlands. Billy Doll Guardian/Mystic - found in Nektulos Forest. Corrupted Satyr Fury/Warlock - found in Withered LandsLets just say these guys do not spawn the same way everything else does in game. So if they are not up in one place that doesn't really mean if you wait long enough they will show up. Multiple players can have them at the same time one player having one will not stop it from spawning somewhere for others to hire.When these mercenaries were first added they shared a spawn across zones. Thus you could never really know which zone they were in. This caused some issues if noone was in one of the zones so we pulled it down to them only spawning in one zone.
Each of them have well over 20 different spawn points across the entire zones not just two or three as some have reported.There was an issue a week or so back where they were spawning much faster than they were supposed to but this has been fixed and they are back to spawning at the rate we wanted them to.Tips: You can track these mercenaries (or use the Ranger merc from Kelethin to track) or you could try asking local guards for Matri, Kenny, or Perrin if guards are available in the zone! Ancient MercenariesTo hire these mercenaries you need an Ancient Skyshrine Control Wand which is obtained in the Underdepths group instance from the second to the last named. Mercenary locations are from. Laborine Construct - Monk - Lyceum of the Recondite at 350.68, 0.01, 40.77 Copy.
Archon Construct - Inquisitor - Dracur Prime at -342.64, 1.55, -18.73 Copy. Demolisher Construct - Brigand - Covenant District at 97.88, 0.55, -376.28 CopyCoE Looted MercenariesThese are obtained by looting a mercenary token and consuming them, after consumption the merc can be found and hired.
The token description says which class the merc is and the general area where the merc can be found. ' - looted in Dreadcutter (heroic) Beserker mercenary.
Hired on the beach in at 310.60, -5.28, 930.73 Copy. Dolsie Songspinner - (looted in Harrow's End: Baleful Dominion) Troubador mercenary. Hired somewhere on the docks in.
Kilphin - (looted in Throne of Fear) Assassin mercenary. Hired outside Temple of the Faceless in. Raghnagt the Gnawer - (looted in Wurmbone's End) Brigand mercenary.
Hired from Wurmbone Cleft in. Yadeht Fohctac - (looted in Chelsith: The Ancient Vault) Warden mercenary. Hired near the cave opening to in.AoM Looted Mercenaries.
(drop location needed) Troll Pirate Mercenary! This mercenary uses brigand abilities and can be hired somewhere on the beaches of. She shouts 'Is that all ye got in yur pants?
Weak as a tadpole!' . (reported to drop in a Heroic Ossuary instance) Urzarach Mercenary. This mercenary uses berserker abilities and can be hired on Death Weave Isle. (drop location needed) Allu'thoa Mercenary.
This mercenary uses inquisitor abilities and can be hired on the north side of the big hill on in the. (drops from the final named in Zavith'loa: The Lost Caverns) Pygmy Mercenary.
This mercenary uses paladin abilities and can be hired from the pygmy village of on. (drops from names in FS Distillery Advanced Solo ) Drunken Monk Mercenary. This mercenary uses monk abilities and can be hired from in the at location ( 604, 30, 962). Watch for a wandering spider that paths close by!Special Mercenaries. SOE Live 2012 in-game reward. Shadowknight mercenary. Chains of Eternity Collector's Edition merc.
Lujien (wereworlf) Templar mercenary. Chains of Eternity Collector's Edition merc. Lujien Paladin Mercenary. Legends Of Norrath Roekilik Defilier Mercenary (Debt of the Ratonga pack).
and - Available after completing the quest,. These are non-elite mercenaries. SOE Live 2013 in-game reward. Tavalan mercenary.
Collector's Edition mercenary. unlocked after completing. (Qeynos) (Freeport) - Unlocked with the 10 year. unlocked after completingUpkeep TableThese are known upkeep costs for regular mercenaries. Upkeep is charged every 30 minutes that a mercenary is active (not suspended).The prices were changed in 2013; please help update the information!Level RangeCost1-101s11-202s21-3s41-5050s51-605g61-7g81-920gMercenary SlotsMercenary slots launched with.
They are not required to use or hire mercenaries. Instead, unlocking a merc slot will allow you to hot-swap between mercenaries without going back to wherever you originally hired them. To unlock the ability to hot-swap a mercenary, pay a one-time-per-mercenary unlock fee of 150 Station Cash (10% less for subscribers) slot in the Mercenary tab of your Character window.Every mercenary you hire after Game Update 68 will now show in your mercenary window. You do not have to pay 150 Station Cash to use those mercenaries; you can always run back to their spawn point and hire them the regular way. However, if you choose to unlock that mercenary's slot you will then have the ability to switch to it wherever you are.To emphasize: It costs you absolutely nothing to use your mercenaries the way you always did.You can always use the /mercresume command if you are having trouble bringing your mercenary back out. The default UI window for mercenaries changed, so please ensure that your UI files are up-to-date. Current Mercenary View (click to enlarge)In the above picture, the player is using Perrin and has unlocked Bdorn.
She's hired Krivix and Mindbender Talid at some point.She can swap between Bdorn and Perrin anytime she wants, but to switch to Krivix or Talid she will have to either go back to town or pay a one-time fee of 100SC (update: now 150 DC, or 135 DC for subscribers) to unlock their slots.BUG: The hire and salary prices were cosmetically swapped on the Beta server. The actual prices have not changed.View Current Mercenary ButtonView All Mercenaries ButtonOfficial Behind the Scenes Video.
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